Card file on cognitive development in the younger group. Didactic game on the cognitive development of children in the younger group “Magic Rings. Photo gallery: examples of didactic games for cognitive development

Didactic games and exercises for children of the younger group for the development of cognitive abilities.

The game brings joy and pleasure to the child. However, the game is also a source of mental, speech development. With its help, you can develop the qualities and processes that are important for the formation of ideas and the assimilation of the child's knowledge necessary for studying at school and later in life.
Games for the development of motor skills of hands and fingers, they are important for the development of attention, orientation of children to the properties of objects and toys.
"Mosaics"
Purpose: Development of fine motor skills of the fingers, teaching orientation on the plane.
"Who will roll the tape faster."
Target: development of motor skills of fingers and hands. Speed ​​and accuracy of movements.
"Lacings".
Purpose: development of fine motor skills of the fingers.
"Catch a fish."
Purpose: Development of movements of the hands, to form the accuracy of movements, the development of visual attention.
The purpose of games and exercises for the development of perception is the assimilation of children's ideas about the color, shape, size, spatial relationships of objects.

Color perception games.

The purpose of games for the development of perception is the assimilation of children's ideas about color. Shape, size, spatial relationships of objects.
"Separate by color."
Purpose: To teach children to distinguish colors, distribute pictures into appropriate groups, based on color signs.
"Gnomes"

Purpose: Development of visual perception, color, memory. attention, fine motor skills of the fingers.
"Pyramids".
Teach to carry out color selection, improve children's attention.

Form perception.

"Frames and inserts".
Purpose: To improve the ability to highlight the form, correlate the frame and the insert, develop attention, memory, fine motor skills of the fingers.
"Three pigs".
Purpose: To teach children to distinguish different shapes, correlate colors, develop attention.
"Form and Color".
Purpose: To consolidate knowledge about geometric shapes, shapes of objects. The game is also aimed at developing attention, thinking, memory, imagination.

The perception of magnitude.

"Three Bears".
Purpose: To teach to highlight the size of objects. Match objects by size.
"House for Bunnies"
Purpose: To teach children to navigate the value in the game.
"Flags".
To form a visual orientation on the value without taking into account other properties of the object, as well as taking into account all the properties of the object.

Development of tactile motor perception.

"What's in the bag"
Purpose: To learn to identify objects by touch. Fix the name of the items. shapes, sizes.
Big and small balls.
Purpose: To learn to find, according to verbal instructions, to find large and small balls by touch.
"Handkerchief for a doll."
Purpose: To teach to recognize familiar objects by touch, based on one sign of the texture of the material.

Games for attention and memory.

Attention games form the ability to focus on certain aspects of objects and phenomena. Contributing to the transition from involuntary attention to arbitrary.
"What changed".
Purpose: Development, to learn to name a toy that is missing.
"Learn by contour."
Purpose: To teach children to recognize objects from a contour image.
"Find your soulmate."
Purpose: To teach children to recognize objects from one of the images, to remember the object.

Games for the development of thinking and imagination.

When using games to develop thinking and imagination, it is important to teach children to analyze objects and phenomena of the world around them, find similarities and differences, distribute them into groups and call them with a generalizing word.
"Lay down the pattern."
Purpose: To teach children to make patterns.
"Fold the square."
Purpose: To learn how to make a whole from different geometric shapes.
"Plant a garden."
Purpose: To teach children to use given substitute items and arrange them in accordance with the location of the substitutes.

Tasks:
Educational. To promote the formation of the ability to apply mathematical knowledge in non-standard practical problems.
Educational. Develop mental operations: analogy, systematization, generalization, observation.
Educational. developing the ability to work in a team.

Equipment.
Bear, boxes of three colors (red, blue, yellow); balls of the same size, three colors, 7 pieces each, cubes - large and small, 7 pieces each, circle 1 pc., Surprise box, kinders with cubes and balls -in count children, a sports and mathematical track, an audio recording of a baby's crying and laughter.

Move.
Kids are playing. A child is crying.
caregiver.-What is it? Who is crying? Does anyone need our help? Where is that crying baby?
(children walk around the group looking for a crying person and see a bear sitting and toys scattered nearby).

Educator.
- Misha, what happened? He cries so much that he can't even tell us why he's crying.
-Children, have you guessed why Misha is crying?
How many toys did he throw away?
What toys? ( balls, cubes)
What colour? ( red, blue, yellow)
How can I help him, I don't know? ( put away toys)

Correctly! We need to remove them. Arrange in place. Do you know where the balls live? ( in boxes)

Also an interesting lesson in mathematics in the second junior group:

Are cubes all the same? ( big and small)
Where do we have them? ( big ones on the bottom shelf, small ones on the top shelf)
- Can you find a house for all the figurines?

So that you quickly help Mishutka, I will turn on the music for you. After all, any work goes well with music. ( cleaning balls and cubes)

Have you removed all the toys? How many toys are left? - What toy is left? Why is it a circle?
Where are our circles? (on the top shelf)
That's how good you are! Everything has been removed.

Listen, the teddy bear is still crying?! ( laughter is heard)
-You are hard-working, kind, skillful and the bear has prepared a surprise for you. He hid it under the table. We need to find a path, it will lead us to a surprise.
-Where is the path hidden? ( behind the chairs)
Where is the surprise box? under the table)
-Where do we put it? on the table)
How many boxes? ( one)
Let's open it... what is it? kinders)
-How many kinders? ( lot)
We'll split it all equally. - How much does Olya have?

How many are left in the box? (none)
What is hidden in the Kinder? (cubes and balls)
Do you want to show it to your friends?

Title: FEMP didactic game in the 2nd junior group "Help Mishutka"
Nomination: Kindergarten, Lesson notes, GCD, mathematics, Developing games, didactic, Mathematical


Position: teacher of the first qualification category
Place of work: MBDOU Kindergarten combined type No. 3 "Sun"
Location: Karasuksky district of the Novosibirsk region

Card file

didactic games for cognitive development children in the 2nd younger group.

“There is no, and cannot be, full-fledged mental development without play. The game is a huge bright window through which a vital stream of ideas and concepts flows into the spiritual world of the child. Play is the spark that ignites inquisitiveness and curiosity."

V. A. Sukhomlinsky.

Games for the cognitive development of children of the second younger group

The purpose of games aimed at the cognitive development of the child is :

    development of interests, cognitive activity and motivation, curiosity;

    formation of skills of cognitive activity;

    the formation of the child's ideas about himself and other people, about the objects of the world around him, their properties and the relationship between them;

    familiarization with the concepts of "Fatherland", "motherland", the main socio-cultural values ​​and traditions of their people.

Game "Find a Pair"

Target. To teach children to select objects of different proportions according to the model, to consolidate knowledge of primary colors, to develop memory and attention.

Equipment. Images of mittens and scarves in blue, green, red and yellow.

Game progress.

The teacher shows dolls in hats (blue, green, red and yellow) and asks the children to choose mittens and scarves of the same color for them. Images of scarves and mittens are scattered on the table. The dolls are seated on chairs around the table. The teacher shows the children how to pick up warm clothes for dolls. Then he asks to complete the task of dressing his doll on his own. Several people can take part in the game. Then the task is completed at speed, who will be the first to assemble a kit for his doll.

The game "Cut pictures"

Target. To form in children ideas about a holistic image of an object, to teach to correlate the image of a representation with a holistic image of a real object, to put together a picture cut into 4 parts.

Equipment. Split pictures from 4 parts. Items and toys that match the images in the pictures.

Game progress.

In front of the children are split pictures depicting a familiar object (an apple, a car, a tumbler, a doll, a ball, etc.). The teacher asks the children to put the picture from the parts so that the whole object is obtained. At the end of the task, the children are offered to choose and correlate two objects (for example: a car and a tumbler, which they compare with the image.

The child who collects the cut picture first wins.

Game "Collect the beads"

Target. To develop the coordination of the actions of both hands of the child, an emotional attitude to the result of their activities. Encourage children to group objects by color.

Equipment. Colored ropes and rings in blue, red, yellow and green.

Game progress.

The teacher shows the dolls to the children and says that they are going to the holiday, but the dolls do not have beautiful beads, and they really want to be beautiful. The teacher puts on the puppets bysy, but they are not enough for everyone. What to do? The dolls are very upset. Then the teacher shows a box with rings and strings, and offers to help the dolls and make beads for them. The teacher explains that you need to put rings on the rope of the same color as the rope itself, for example, on a red rope - red rings, on a blue rope - blue rings, etc.). The ends of the ropes are connected by the teacher. Multi-colored beads are put on dolls. The dolls are happy and thank the guys.

Game "Guess what to do"

Target. To teach children to correlate the nature of their actions with the sound of a tambourine. To educate in children the ability to switch auditory attention.

Equipment. 2 flags for each player.

Stroke: Children sit in a semicircle. Each person has 2 flags in their hands. The teacher begins to ring a tambourine. If the tambourine rings loudly, the children raise the flags up and wave them; if it is quiet, they keep their hands on their knees.

The game "Sun or rain?"

Target. Teach children to perform actions according to the different sound of the tambourine. To educate children in the ability to switch auditory attention.

Stroke: The teacher says to the children: “Now we will go for a walk. Want to? Then let's go for a walk. Look, it's not raining, the weather is good, the sun is shining, and you can pick flowers. You walk, and I will ring a tambourine so that it would be more fun for you to walk to its sounds. And when it starts to rain, I will start to knock on the tambourine, and you, having heard the knock, must run into the house. Listen carefully when the tambourine rings, and when I knock on it.

Game "Superfluous item".

Target: teach children to identify an extra object by color; develop visual memory, thinking.

Equipment: red triangles and squares of different sizes; blue circles of different sizes.

Game progress

The teacher exposes geometric shapes on a typesetting canvas, and the children call them. Then the teacher invites the children to name the extra item and explain why it is superfluous.

The game "In the forest for mushrooms"

Target: the formation of ideas about the quantitative relationships between objects "one - many".

To conduct the game, it is necessary to prepare an image of a large clearing, on which there are several figures of mushrooms. Children need to distribute baskets.

Children, we came to the forest to a mushroom clearing. See how many mushrooms are here? (Lot).

And now each of you will pick one mushroom. Tell me one by one how many mushrooms are in your basket. How much do you have, Vitya? (I have one mushroom).

The teacher should ask each child.

Let's put all the mushrooms in my basket. How many mushrooms did I get? (Lot). And you? (No one).

Game "Wrap the Gift"

Target: to form the concept of "big", "small", "thick", "thin"; learn to compare objects by size.

The host invites the children to go to Mashenka's birthday. To do this, they need to buy a gift. Everyone chooses a doll (the pictures show dolls of different sizes and thicknesses).

Now you need to pack a gift, and for this, the children need to “buy” a package that will fit the size of the doll. At the same time, each child must explain their choice of packaging: “I bought this package because my doll…”.

After this game, you can discuss how to properly give and receive gifts.

The game "What grows where"

Target: learn to group objects into vegetables and fruits; develop speed of reaction, discipline, endurance.

For the game, you need to prepare pictures depicting a vegetable garden and a garden and subject pictures (or dummies) of vegetables and fruits.

Children are divided into two teams: gardeners and vegetable growers. At the signal, each team must collect their items. The team that completes the task faster wins.

Games for social and communicative development

Games aimed at the social and communicative development of the child have the following goals:

    perception of norms of social behavior;

    development of communication skills, skills of cooperation with other children and adults;

    development of empathy;

    formation of a sense of respect and belonging to one's family and peer group;

    formation of a positive attitude to labor and creative activity;

    development of safe behavior skills.

The game "Let's meet!"

Target: to consolidate the ability of children to get to know each other, to say their name, to use polite words in their speech.

Equipment: doll.

Game progress A new doll "came to visit" the children. She wants to meet.

Educator: “Guys, a doll came to visit us. Let's get acquainted, my name is Lyudmila Gennadievna, and you? Very nice!". Children one by one approach the doll and say their name. Whoever met the doll can get acquainted with the children of the group.

The game "Evaluate the act."

Target: develop children's ideas about good and bad deeds based on plot pictures; characterize and evaluate actions; educate kindness and sensitivity in children.

Equipment: plot pictures.

Game progress

Children play in pairs. The educator offers a plot picture to each pair. Children look at the picture, describe what they see and evaluate the act. For example: two children tell in turn: “The boy took the doll from the girl, the girl is crying. The boy did badly, you can’t do that.”

The game "What are the names of family members."

Target: to consolidate the ability of children to clearly name all members of their family; develop memory, coherent speech; develop love for your family.

Game progress

Children stand in a circle and take turns calling their family members. For example: “I live with my mother Marina, father Dima, brother Zhenya. I have grandmother Luda, grandmother Lena, grandfather Misha and grandfather Gena.”

The yes or no game.

Target: to form in children a desire to protect their own health and the health of other children; learn to understand: what can be done and what is not.

Game progress

Educator: “Guys, I will tell you situations, and if you can do this, you will clap your hands, if not, you will stomp your feet. For example: you can play with the ball on the road; you can sit straight at the table; you can talk while eating; do not wash in the morning; do not pick up sharp objects; you can not play with matches; you need to wash your hands after returning from a walk, etc.

Compliments game.

Target: teach children to compliment each other; develop speech, thinking; cultivate friendliness.

Game progress

Children stand in a circle and hold hands. The teacher turns to the child standing to her right: “Sasha, you are so polite today!”. Then Sasha turns to the child, whom he holds by the hand on the right. If it is difficult for a child to give a compliment, then other children help him.

The game "All professions are needed, all professions are important."

Target: to consolidate children's knowledge about professions; lead to the understanding that all professions are necessary and important; develop memory, attention, thinking.

Equipment: pictures with adult professions.

Game progress The teacher shows pictures of adult professions and offers to consider them, name the profession and talk about its importance and usefulness. At the end of the game, the educator, summing up, says that all professions are necessary and important.

The game "Who needs what for work."

Target: to consolidate and clarify children's knowledge about the professions of adults; find items necessary for a particular profession; develop memory, ingenuity, thinking.

Equipment: large pictures with adult professions (cook, doctor, driver) small cards with items necessary for these professions.

Game progress There are large pictures of adult professions on the chairs, and cards with items necessary for these professions are scattered on the rug. The teacher invites the children to take one card on the floor and go to the picture with the profession for which this thing is needed. Children explain why they approached a particular picture with a profession.

The game "Who needs what"

Target: introduce the main characteristics of such professions as doctor, hairdresser, baker; develop a positive attitude towards work.

For the game, you need to prepare items that are necessary for performing professional activities (syringe, scissors, comb, bowl, etc.), as well as details of the corresponding costumes. Children are divided into roles.

First, you need to have a conversation with the children about the professions of a doctor, a hairdresser, a baker (you can choose others). It is necessary to find out what the kids know about their professional activities. You can ask which of the children's parents have such professions.

During the game, each child first receives the details of the costume. He must understand what profession he needs to represent. If the children find it difficult to answer, the facilitator helps them.

Next, a game is played with objects that are stacked on the table. Children need to choose a subject that is necessary for their professional activities. After that, you can invite them to show how this item should be used.

Game yes or no

Target: foster respect for health; learn to manage their behavior, to understand what actions are right.

Children become in a circle. The teacher must call various situations, and kids need, if the correct behavior is voiced, clap their hands, if it is wrong, stomp their feet.

The game "Who to be friends with"

Target: teach children to understand facial expressions of people; develop empathy, cultivate friendliness.

On the board, place pictures of children with different facial expressions. The children are invited to look at the pictures and choose a friend. The facilitator should ask them to explain their choice.

Games for the speech development of children 3-4 years old

Games for speech development are aimed at achieving the following goals:

    to teach the child to use speech as a means of communication;

    increase in vocabulary;

    development of phonemic hearing;

    familiarization with the basics of sound and intonation culture of speech;

    development of speech creativity;

    familiarization with samples of children's literature.

Game "Butterfly, fly!"

Target. Achieve a long, continuous oral exhalation.

Equipment. 5 paper bright butterflies. Tie a thread 50 cm long to each and attach them to the cord at a distance of 35 cm from each other. The cord must be pulled between two posts so that the butterflies hang at the level of the face of a standing child.

Stroke: Children sit on chairs. The teacher says: “Children, look at how beautiful butterflies are: blue, yellow, red! How many! They are like alive! They know how to fly. (Blows on them.) Look, they flew. Now try blowing on them yourself. Who will fly further? The adult invites the children to stand one by one near each butterfly. Children blow on butterflies. The game is repeated several times until all the children blow on the butterflies. It is necessary to ensure that the children stand straight, do not raise their shoulders when inhaling. You need to blow only on one exhalation, without getting air, while the child’s cheeks should not puff out, and the lips should be slightly pushed forward. Each child can blow no more than ten seconds with pauses, otherwise he may feel dizzy.

Loud and quiet game

Target: develop the intonational culture of speech, teach how to change the strength of the voice.

To conduct the game, you need to prepare paired objects of different sizes (large and small pipes, ducks, cars).

Before the start of the game, the teacher conducts a conversation with the children.

Look, I have a big mother duck in my hands. She calls her children and loudly shouts "Quack-quack!". Repeat how mother duck screams.

Children loudly repeat "Quack-quack!".

And now I'm holding a duckling. He is still very small and can only quietly say "Quack-quack!". Repeat how he does it.

Children quietly repeat "Quack-quack!". The teacher must ensure that the children do not switch to a whisper.

After the introductory conversation, you can move on to the game itself. The teacher takes turns showing either a big or a small duck, and the children must independently pronounce how she quacks.

Similarly, you can beat any other pair of objects.

The game "Launching boats"

Target: development of the articulatory apparatus, the formation of the skill of prolonged pronunciation of the sound [f] on one exhalation and repeated pronunciation of the sound [p] on one exhalation; develop the ability to combine the pronunciation of a sound with the beginning of a sigh.

To play, you need to prepare a large bowl of water, signal flags and several paper boats. The bowl should be placed on a small table, and the children should be seated on chairs in a semicircle around the table.

Today I invite you to travel by boat. You and I live in... Flag our location. (The host sets a flag on one side of the bowl and places one boat near it).

Where would you like to go? (Children name any cities or countries, and the teacher sets another flag on the opposite side of the bowl).

We are blowing a fair wind. He is calm but strong. Let's try to imitate it. It is necessary to fold your lips with a tube and, without puffing out your cheeks on one exhale, pronounce the sound [f].

And now there was a gusty sharp wind. To show it, you need to intermittently pronounce the sounds [p-p-p] several times on one exhale.

Children should take turns approaching the bowl, name where they want to go and help the boat get to its destination.

Game "Traffic Light"

Target: learn to perceive words by ear, find speech errors; pronounce words correctly.

Children receive two circles that represent traffic lights. The green circle should be shown if you hear the correct pronunciation of the word, red - if it is incorrect.

It is advisable to conduct a study in a group before conducting such a game and determine which words the children pronounce incorrectly. Then include these words in the game.

Card file of games for artistic and aesthetic development

Games for artistic and aesthetic development are held for:

    laying the prerequisites for value-semantic perception and understanding of works of art;

    formation of an aesthetic attitude to nature and the surrounding world;

    implementation of independent creative activity.

The game "Collect drops in a glass"

Target: learn to understand colors and their shades; learn to match objects by color.

For the game, you need to prepare cups and pictures of multi-colored drops.

The teacher addresses the children:

I will put a drop of blue in this glass. Let's fill the glass. Add your droplets of the same color.

Each child should have a set of drops of all the right colors.

Card file of didactic games for the development of speech.

Development of sound culture of speech

1. "What does it sound like?";

2. “This is how sounds are pronounced”;

3. "Loud - quiet";

4. "Horses clatter their hooves";

5. "Chatterbox" and others;

6. "Blow off a feather";

7. "The ball burst";

8. "Snowflakes are flying."

Formation of the grammatical structure of speech

9. "Help me find my mother";

10. "One and many";

11. "What lies where?";

12. “What is gone, who is gone?”;

13. "Wonderful bag."

Expansion and activation of vocabulary

14. “Who is this? What is it?" (nouns);

15. "Who does what?" (Verbs);

16. "Tell me which one?" (adjectives);

17. "What time of year?";

18. "When does this happen?" parts of the day;

19. "Call me affectionately."

Card file of didactic games for the development of elementary mathematical concepts

1 "One - many";

2. "Learn by form";

3. “What is more - what is less?”;

4. "What has changed?";

5. "Guess what it is?" (circle, square, triangle);

6. "What figures does the object consist of?";

7. "What is where?";

8. "Put where I will say";

9. "When does it happen?" (parts of the day);

10. “Say the opposite” (right - left, in front - behind, above - below, far - close, high - low);

11. "What is longer, higher, wider, thicker?";

12. “Put it in order” within three (for example, high - lower - lowest).

sensory parenting

13. "Guess what it is?" (geometric figures);

14. "Name the color";

15. "Name the shape";

16. "Compare by size";

17. "Decompose by color";

18. “Spread out in form;

19. "Decompose by size";

20. "Collect the turret";

21. "Collect a pyramid";

22. Mosaic games;

Card file of didactic games to get acquainted with the outside world.

    "Laying in the cradle" (singing a lullaby);

    "What is it? Who is it?";

    "What changed";

    "Subject friezes";

    "Seasons";

    “What has autumn brought us?”;

    "To whom what?";

    "Wonderful bag";

    "Let's arrange a room";

    "Let's dress the doll for a walk";

    "Let's teach the doll to undress";

    "Bathing a doll";

    "Putting the doll to sleep";

    "Live pictures";

    "Let's make tea";

    Knowledge about yourself and your family "I am";

    "My mood";

    "Me and my family";

    "I myself!"

Card file of didactic games on

development of speech in the 2nd ml.gr.

1. "What sounds"

Target: Continue to learn to isolate and recognize the sounds of individual instruments. Introduce children to the sounds of the world around them, teach them to isolate and recognize them.

Content: Option number 1 . The teacher shows musical instruments one by one and demonstrates how they sound. Then he offers to solve riddles. He closes the screen and uses different instruments, and the children recognize what different sounds belong to.

Option number 2. The teacher shows different objects and demonstrates how they sound. He closes the screen and acts with different objects, and the children recognize which objects these sounds belong to. Explains that there are many sounds in the world and all sound in their own way.

2. "This is how sounds are pronounced"

Target: To teach children to imitate the sounds of animals, birds, insects with their voice.

Equipment: "Talking Cube" - where cards change, which depict either insects or animals. then different items.

Content: The child throws a cube says the words "Dice you roll, roll and stop soon" The cube falls, which picture will be on top (for example, a frog, or a mosquito, etc.), the child makes sounds

3. "Loud - quiet"

Target: Teach children to change the strength of the voice: speak softly, then loudly. Develop the ability to change the strength of the voice.

Equipment: Pictures depicting large and small objects (large and small cars, drums, pipes, airplanes, etc.).

Content: The teacher provides 2 cars and says: "When a big car is driving, it honks loudly, like this" B, B ", Repeat. And when it's small, it's quiet "B-B". as soon as a car starts, be careful, make no mistake, a big car honks loudly, and a small one is quiet. Similarly, the game is played with other items.

4. "Horses clatter their hooves"

Target: Develop phonemic hearing, develop children's speech attention.

Equipment: Pictures with the image of a horse, an elephant, a bear, piglets, a hedgehog.

Content: the teacher shows pictures, the children pronounce the sounds that animals make when they walk or run. (Horses - tsok, tsok, tsok. Elephants - bam, bam, bam. Bear - top-top-top. Pigs choo-choo-choo. Hedgehogs puff-puff-puff, etc.)

5. "Blow off a feather"

Target: Develop phonemic hearing, speech breathing. Activation of the muscles of the lips.

Content: 1 option The teacher offers the child to take a feather, put it on his palm and blow on it so hard that it flies off his palm.

Option 2 You can offer to blow on a small piece of cotton wool lying on the table on the table and drive it into the gate with air (cubes)

6. "The balloon burst"

Target: The development of a long smooth exhalation. Activation of the muscles of the lips. Automation and differentiation of s-sh sounds.

Content: Children stand in a tight circle, tilting their heads down, imitating a bubble - a ball. Then, repeating after the teacher: "Inflate the bubble, inflate big, stay like that, but don't burst," the children raise their heads and gradually move back, forming a large circle. At the signal of the teacher: "The bubble burst, the air came out," the children go to the center, saying: s-s-s (or sh-sh-sh).

7. "Snowflakes are flying", "Blizzard"

Target : Development of voice power and speech breathing. Activation of the muscles of the lips.

Equipment: The plot picture "Blizzard".

Content: The teacher shows a picture on which a blizzard is drawn.

At the signal of the educator, "The blizzard begins" - they say quietly: woo; at the signal "Strong blizzard" they say loudly: woo; at the signal "The blizzard ends" they say quieter.

8. "Call me affectionately"

Target: Expansion and activation of children's vocabulary. Learn to form words with suffixes "chk-chn"

Content: The teacher shows subject pictures and offers to pronounce them affectionately.

9. "Help me find my mom"

Target: Fix the correct pronunciation of sounds. Exercise in the formation of the grammatical structure of speech.

Content: All children have subject pictures depicting baby animals.

Educator: "Who have you drawn, Kolya?" (chicken) "Who's the chicken's mother?" (hen) . Call the chicken to your mother (wee-wee-wee), etc.

8. Echo

Rule. The teacher loudly pronounces any vowel sound, and the child repeats it, but quietly.

Move. The teacher says loudly: “a-a-a”, the echo child quietly answers: “a-a-a”, etc. You can use a combination of vowel sounds: “a-u, u-a, e-a” etc.

Games for the development of the grammatical structure of speech

What was missing?

Purpose: To practice the formation of genitive plural forms of nouns.

Material: Pairs of objects: nesting dolls, pyramids (large and small), ribbons (different colors and different sizes - long and short), horses, ducklings (any toys), Gnome.

Game progress: A Gnome with a bag appears in front of the children. He says that he brought toys for the children. Children are looking at toys. They are called. They put it on the table.

- Remember what items are on the table. Here are pyramids, nesting dolls, ducklings. Petrushka will play with you. He will hide the toys, and you will have to say what toys are gone: nesting dolls, pyramids, ducklings or something else.

Three pairs of objects remain on the table: nesting dolls, pyramids, horses. Children close their eyes. We hide nesting dolls, and put ribbons in their place. (“Who is gone?”) Then we hide the ribbons, and put pyramids in their place. (“What’s gone?”) Etc. Finally, we remove all the toys and ask: “What toys are gone?”

Option 2

Purpose: to teach children to form genitive nouns

singular

Equipment : plot picture, color pictures in any quantity.

Game progress:

Option 1. An adult and a child play.

Before the child lies a plot picture, for example, "Visiting Cheburashka." The fairy-tale hero Ant comes to visit Cheburashka with gifts. The child lays out gifts around the room. The child lists them, considers them. Then the child is given time to memorize. After that, it is proposed to close the child's eyes. At this time, the adult removes one picture or turns it upside down. He asks the child the question: “What happened? ". The child opens his eyes, looks at it and answers, for example: “There are no currants,” and so on.

Option 2. Child-child.

The principle of the game is the same. Only two children are playing. Each in turn is the leader. One child closes his eyes, the second hides the picture. And vice versa, roles are reversed. Children are very interested in guessing and hiding pictures. The game is fast paced and fun.

"One is many"

Goal: Learn to use singular and plural nouns.

Equipment: cards with the image of objects in the singular and plural.

1. The task of the children is to name what is in the picture. Example: I have one cube and many cubes.

2. Change the words so that they mean many things. Sample: ball - balls, cube - cubes.

3. Change the words so that they mean one thing. Sample: trees - tree, ducklings - duckling.

"Wonderful bag"

Purpose: During the game, children learn to determine what kind of object it is, according to characteristic external features, that is, in shape. It can also be used to develop speech and imagination.

Equipment: Opaque bag. For kids, it is recommended to sew it from bright fabrics (to increase interest in what is happening), and for older children - from dark fabrics.

Items. They should correspond to a specific theme (vegetables, geometric shapes, animals, letters or numbers) and have pronounced differences in shape.

Game progress. The meaning of the game is very simple: you need to put your hand into the bag, feel for an object and name it, without seeing what it is specifically. So that the children do not get confused, you can first put 1 item, and then, when they learn how to play like this, there are already several.

Players, in addition to the main task, may be given additional:

describe an object (color, size, taste, material) or an animal (what it does, where it lives); tell what fairy tale this object or character is from; describe it so that other children guess it;

name words starting with the given letter;

For very young children, you can suggest choosing a toy in this way, with which he will then play. To do this, they are first shown the items that are placed in the bag, and then each in turn takes out his own.

What lies where.

Goals:

To consolidate knowledge about the need to maintain order in the group;

Clarify knowledge about the location of objects in a group;

To reinforce the idea that keeping things in order helps to maintain health.

Equipment: subject pictures depicting toys, dishes, clothes, shoes, books, photographs of group furniture, play and other areas by type of children's activities.

Game content.

The teacher examines with the children photographs of group furniture and areas by type of activity, clarifies their purpose. He lays out the photographs on the tables, distributes subject pictures to the children and offers to put things in order - put the objects in their places.

Help me find my mom

Purpose: to teach to distinguish and name animals and their cubs, poultry and their chicks. Fix the correct pronunciation of sounds. Develop intonation.

Equipment: pictures depicting animals and their cubs, birds and their chicks

Move: Try to show, for example, a mother - a dog and offer to choose from two options - a puppy and a goose, for example, whose mother is and vice versa. Gradually add more and more animals.

All children have subject pictures with baby animals. Educator: “Who have you drawn, Kolya? (chicken) Who is the mother of the chicken? (hen). Call your mother chick (wee-wee-wee) The teacher imitates the cackling of a chicken.

Educator: This is a goat (showing a picture). How does she scream? Who is her baby? How does he scream? This is a sheep (show picture). How does she bleat? And how does her baby lamb scream? etc.

The teacher distributes pictures of animals and birds to the children. The cubs walk (children leave the tables), they nibble on grass, they nibble on crumbs. Whose mother or whose father will call the cub. He must shout - answer them - and run - put a picture next to them. The children ran to their mothers.

The teacher pronounces the cry of an animal or bird. A child depicting a cub or chick makes sounds and puts a picture.

With older children, you can turn all the cards over to the other side and offer to open two cards in turn, whoever makes more pairs of animals first and names them wins.

Equipment: pictures depicting animals and their cubs.

Games to expand and activate vocabulary

"Who is it? What is it?"

Purpose: To name words denoting animate and inanimate nouns.

Equipment: pictures depicting objects, animals, people, birds.

Stroke: The teacher explains to the children that all objects have their own name, and names different objects. There are many objects around us. And you can ask about each of them. I will ask you, and you answer with one word: “What is this?” Points to a picture of an inanimate object or to the object itself. Children name things. Shows an animated object or picture and asks: “Who is this?”.

2. Look at the pictures. Name those that denote living (non-living) objects. Ask them a question.

3. The teacher calls random words denoting animate and inanimate objects. Children put questions to them: an apple - "what is it?", a dog - "who is it?".

"Who's doing what?"

Purpose: To introduce words denoting action. Learn to use verbs in speech, correctly ask questions to them.

Equipment: pictures depicting various activities.

Stroke: The teacher shows the children with different stories. Children put questions to them or name an action.

1. The child is invited to name what the person (animal) is doing in the picture.

2. Several pictures are laid out on the table. The child is asked to find the given action. Find the picture where the girl is jumping. What is the girl doing?

"Call it sweetly"

Purpose: To introduce the structure of the word in the process of formation of nouns with diminutive suffixes.

Equipment: pictures depicting objects of different sizes.

Stroke: The teacher explains to the children that they will play "affectionate names."

They led a round dance, they were affectionate,

The circle was called, the name was called.

Come out, Lenochka, to the circle!

Take, Lenochka, a flag.

Children affectionately call the name of the child, passing the flag to the child standing nearby.

Children are given pictures of large and small objects. Name the objects according to the model: table - table.

"Parts of the day"

Purpose: to create conditions for children to learn the concepts of "Morning", "Day", "Evening", "Night" and their correct sequence.

We usually play the game in the morning, on the carpet. As additional, stimulus material, pictures were made depicting the activities of children at different times of the day (night - the baby is sleeping, morning - the baby washes, stretches or does exercises, day - the baby plays or walks, evening - plays at home or goes home with mom).

We start the game with the question: When do we sleep? (after the children's answers, the first child receives the picture "Night", puts it on himself).

We continue: When the NIGHT ends, the MORNING comes. We wake up, stretch, wash ourselves (accompany with appropriate movements) and go to kindergarten. (The second child receives the picture "Morning", puts it on himself). In the DAY, all the guys play (clap their hands) and walk (stomp their feet). (The third child receives the picture "Day", puts it on himself) Well, in the EVENING, all the guys run to their mother! (children open their arms to embrace). Then NIGHT comes again (children put their hands under their cheeks and close their eyes for a while). When children have learned to identify parts of the day from pictures and correctly perform the corresponding movements.

"Parts of the day"

Purpose: to consolidate knowledge about the parts of the day; exercise in comparing the picture with the parts of the day: morning, afternoon, evening, night.

Game rules: according to the word that the teacher says, show the card and explain why he raised it.

Game action: search for the desired picture.

On the table, the players have different pictures that reflect the life of children in kindergarten. There should be several plot pictures for each part of the day. Children choose a picture for themselves, carefully examine it. To the word “morning”, all the children who hold the corresponding pictures in their hands raise them and each explains why he thinks that he has depicted the morning: the children come to kindergarten, the teacher is waiting for them, they do morning exercises, wash, have breakfast, are engaged, etc. Then the teacher says the word "day". Those who have an image of any event or activity of children at this time of day raise the pictures: on a walk, work on the site, dine, sleep.

Teacher. Evening.

Children pick up the corresponding cards.

Why did you show this card?

Child. Because mothers came for the children, it's dark outside.

Teacher. Night.

Children raise cards with the image of sleeping children.

This is how children's knowledge of the parts of the day is consolidated. For each correct answer, children receive chips: a pink chip - morning, blue - day, gray - evening, black - night.

Then all the cards are shuffled and the game continues, but the words are called in a different sequence: the teacher first calls “evening”, and then “morning”, thereby increasing attention to the verbal signal.

"Tell me what?"

Purpose: development of tactile sensations in children, enrichment and activation of the vocabulary.

The objectives of this manual are: the development of tactile memory, mental operations, fine motor skills, impressive and expressive speech; fantasy and imagination (it all depends on the tasks in the didactic game).

Integration of areas: "Communication", "Cognition".

Course: Children are given cards with a picture different moods people, the state of objects.

The child should name definitions in comparison (here the girl is cheerful, and in the other picture the girl is sad).

Complication: the child is given the task to pick up several definitions for the subject (the ball is round, rubber, blue, large).

"What season?"

Goal: To teach children to understand the changes in the weather by season, the behavior of plants and animals, as well as the life of people in different time of the year.

Task: it is necessary to select pictures and objects corresponding to the season.

Rules: remember what happens and at what time of the year; in a group to help each other; individually, you can play with your parents and use their tips.

Material: round disc divided into four parts. Decorate or cover each part with a fabric that corresponds in color to the season (white - winter; green - spring, pink or red - summer, and yellow or orange - autumn). Such a disk will symbolize " All year round". For each part, you need to select several series of pictures with the appropriate theme (changes in nature, animals and birds, people working on the ground, children having fun).

FEMP Games

1. One - many

2. Learn by form

3. More is less

4. What has changed

5. Guess what it is

6. What shapes does the object consist of

7. What is where

8. Put where I'll tell you

9. When it happens (parts of the day)

10. Say the opposite

11. Which is longer, taller, thicker

12. Arrange in order (within 3)

"One is many"

Purpose: To teach to find a different number of objects: one or many.

Equipment: cards with the image of objects: one object and many objects.

Stroke: Children have cards with the image of one object and many objects.

The task of the children is to find, on the instructions of the teacher, where there is one object, where there are many of them.

"Learn by Form"

Target:learn to compare the shapes of objects with geometric patterns.

Material.Geometric shapes (circle, square, triangle, rectangle, oval), objects of various shapes.

Game progress:

    Pictures are divided into two parts: geometric shapes, images of different objects. Pick up objects to a geometric figure, explaining your choice: "The Christmas tree looks like a triangle, it is triangular in shape." The game continues until all items are matched to the samples.

    Children are given geometric shapes. Each child chooses from all the cards images of objects of the desired shape. The teacher helps children correctly name the shape of objects (round, oval, square, rectangular).

"What is more - what is less"

Target:to learn to compare groups of objects equal and unequal in number, to establish equality and inequality of groups of objects, using the words "more", "less", "equally".

Equipment: pictures depicting a different number of objects

Game progress: Children are given pictures of different objects and are invited to compare and say which objects are more or less. Complication: in circles put a number according to the number of objects depicted.

"What changed"

Purpose: To develop the ability to find differences in pictures made up of geometric shapes. Fix the names of geometric shapes.Develop memory, observation.

Equipment: Pictures depicting objects made up of geometric shapes.

Game progress: It is proposed to consider similar pictures and find what has changed in the image in the second picture.The child finds changes in parts of the image, naming the color, shape or size of a geometric figure.

Game variant: an image is built from geometric shapes. A driver is selected who exits or turns away. The detail of the image changes to another in shape, color or size. The child must say what has changed.

"Guess what it is?"

Purpose: To teach children to distinguish and name geometric shapes.

Equipment: Houses with carved windows, geometric shapes in the form of windows.

Game progress: The teacher distributes houses to children, offerscircle the contours of the window with a movement of the hand, find a geometric figure and close the window.The teacher shows the children figures, circles each with a finger. He gives the task to the children: “You have houses with windows of different shapes on your tables, and the same figures. Arrange all the figures on the windows so that they hide.

« What shapes does an object consist of? »

Target:Learn to highlight parts of the image, determine their shape. Exercise in drawing up the silhouette of an object from separate parts (geometric shapes).

Equipment.Pictures depicting objects made up of geometric shapes.

1 Option:
Children are invited to tell what geometric shapes the image is made up of, how many of them and what color they are.

Option 2:
Children are invited to lay out the same pictures from a set of geometric shapes, first by overlaying on a card, then next to the picture, and then from memory.The teacher asks: “What did you make? What geometric shapes?

3 option:
The children are shown a card and are invited to remember which figures are used in the image.

"What is where"

Purpose: To introduce spatial concepts. To fix the concepts on, above, under, in, about.

Equipment: plot pictures, subject pictures from the plot of pictures.

Instructions for conducting: The teacher offers to name where the object in the picture is in relation to other objects, to place the object in the picture.

"Put where I'll tell you"

Purpose: To develop spatial representations, the ability to navigate on a sheet.

Equipment. Cards divided into top and bottom stripes, small pictures.

Game progress. The children are given cards - "shelves" and pictures.
The teacher offers to put the ball on the top shelf. Put the car on the bottom shelf.
Children gradually lay out pictures on cards - “shelves”.Educator: What do you have on the bottom shelf? On the top shelf?
Encourage children to answer in full sentences.

When it happens (parts of the day)

Target: to consolidate the idea of ​​\u200b\u200bparts of the day, to teach how to use the words "morning", "day", "evening", "night" correctly.

Equipment.Pictures showing the activities of children at different times of the day.

Game progress. The teacher, with the help of a doll, performs various actions by which the children must determine the part of the day: the doll gets out of bed, gets dressed, combs her hair (morning), has dinner (day), etc. Then V. calls the action, for example: “The doll washes”, invites the child to name the part of the day corresponding to this action (morning or evening). The teacher reads an excerpt from Petrushina's poem:

Doll Valya wants to sleep.

I'll put her to bed.

I'll bring her a blanket

To fall asleep faster.

Children say when it happens. The teacher shows the pictures in time sequence and asks what part of the day these actions take place. Then he shuffles the pictures and, together with the children, arranges them in the order of the actions of the day.

"Which is longer, taller, thicker"

Target:The development in children of a clear differentiated perception of new qualities of size.

Material.Satin or nylon ribbons different colors and sizes, plot toys: a fat bear and a thin doll, pictures with objects of various sizes.

Game progress. V. lays out game sets on two tables in advance. didactic material(multi-colored ribbons). The teacher takes out two toys - a teddy bear and a Katya doll. He tells the children that Misha and Katya want to be smart today, and for this they need belts. He calls two children and gives them ribbons rolled into a tube: one short - a belt for Katya, the other long - a belt for a bear. With the help of V., children try on and tie belts for toys. But then the toys want to swap belts. V. discovers that the doll's belt does not converge on the bear, and the belt is too big for the doll. The teacher offers to consider the belts and spreads them side by side on the table, and then puts a short ribbon on a long one. He explains which ribbon is long and which is short, that is, he gives the name of the quality of the quantity - length. Compare objects by size in the pictures.

Arrange in order (within 3)

Purpose: to teach to arrange objects in ascending or descending order in size.

Material.2 sets of triple nesting dolls, 2 sets of circles of different sizes. Purpose: to teach to arrange objects in ascending or descending order in size.

Game progress. All nesting dolls are put in a row. Let's get to know them! The teacher calls the name of each nesting doll, tilting it at the same time: "I am Matryoshka, I am Natasha, I am Dasha." Each child chooses one of the nesting dolls (one nesting doll is taken by the teacher). The game starts. First, nesting dolls walk (walk on the table). Then they are called to measure height. They line up one after another and in turn, starting with the smallest, stand in height, and the teacher specifies which nesting doll is the tallest? Then the nesting dolls go to dinner. The teacher puts on the table a set of circles (plates) of three sizes, calls the children in turn, who select plates of the appropriate size for their nesting dolls. After lunch, the nesting dolls are going for a walk. The teacher puts the second set of matryoshkas on the table, and the children pick up girlfriends of the same height for their nesting dolls. Pairs of nesting dolls move around the table. Then they scatter and mix. (“Matryoshkas wanted to run”). Offers to build them by height.

Say the opposite

Target. Teach children to name objects of opposite quality in size and quantity.

The teacher shows the picture and says: “This is a tall house, but how can I say it the other way around?” The child finds a picture and says: “This house is low”, etc.

Sensory education.

13. "Name a Color"

Game: "Hide the butterfly"

Target: Continue to introduce children to the six primary colors, learn to distinguish and name them. Develop speed of reaction, attention, thinking. Strengthen knowledge about animals.

Material: Colored sheets 10x8, white squares on them 5x5, colored squares.

Content: The teacher shows a cat toy: "The cat wants to catch the mouse, and the mouse needs to hide in a mink and close the door, the door should be the same color as the mink and then the cat will not find it"

Children choose a square of the desired color and cover the square.

14. "Name the shape"

The game "Who sleeps where"

Target: To teach children to distinguish and name geometric shapes (circle, square, triangle, rectangle, oval) and perform actions with them.

Material: Cards with the image of the contours of figures, plastic figures.

Content: Invite the children to pour all the figures into a bag. Then take them out one by one, name them and cover the contours of the figures with them.

15. "Compare by size"

Game "Let's treat the mice with tea"

Target : Develop the ability to compare objects by size (3 objects). Activate the words "Big, smaller, small" in the children's speech

Material: Image of three mice of different sizes, three cups and three saucers.

Content: The teacher offers to treat the mice with tea - first, arrange the mice from the largest to the smallest, then pick up cups and saucers for the mice.

Vera Kizenok

magnet game

"Jolly Farm Engine"


Educational area: cognitive development.

The game is intended for children 3-4 and 4-5 years old (2 junior and middle groups)

Target games:

Develop in the game - memory, thinking, attention, sensory abilities and speech of the child.

Tasks, helping to realize this Goal in accordance with the GEF DO in accordance with the OO "Cognitive development" :

FEMP sections: quantity

To teach children to see a common feature of group objects (these vegetables are red, and these are green; these are round, these are all small)

Understand the question: What is more or less?

example: "There are more cabbages than onions."

Answer the question in the form: “I put a pumpkin in this trailer”, “I put an onion in this trailer”, etc.

Compare vegetables by size: (same, large or small)

Orientation in space:

Learn to distinguish spatial directions from yourself:

Above (we put vegetables at the top of the trailer)

downstairs (there are also trailers with vegetables)

on the left (there is a steam locomotive)

right (cars)

Quantity and account (4-5 years) :

Compare two groups of objects:

1-1, 2-2, 2-3, 3-3, 3-4 etc.

Answer the question: How much?

Form an idea of ​​the equality and inequality of groups based on the score:

example: One pumpkin, Two onions, Three cabbages; There are more cabbages than onions (because 3 is more than 2), etc.

Introduction to the natural world:

Teaching children to distinguish appearance and name vegetables: cabbage, onion, tomato, pumpkin, pepper.

Development of cognitive and research activities:

Sensory development and didactic games should solve the following tasks:

Enrich the sensory experience of children

To consolidate the ability to highlight Color, Shape, Size as special properties of objects

Group homogeneous objects according to several sensory features: Size, Shape, Color

Develop fine motor skills hands

Develop memory, thinking and speech

Velcro game

Tree: 4 seasons



Educational field: cognitive development

The game is intended for children aged 3-4 and 4-5 years (2 ml and average groups)

Target games:

Introduce the characteristic features of successive seasons and seasonal changes

Develop a sense of touch, introduce various materials to the touch, by touching and stroking.

Tasks, helping to realize this Goal in accordance with the Federal State Educational Standard of DO according to the NGO "Cognitive Development":

Introduction to the natural world

Expand children's understanding of plants and animals

Meet wild animals, birds,

insects

Expand understanding of seasonal changes in nature

To teach children to find and name their characteristic features for each season:

flowers on the branches, the sun, grass, butterflies.

cloud, apples, hedgehog, squirrel, mushrooms, autumn leaves.

snowflakes, snowdrifts, snowman, bullfinches. animals: bear, fox, hare, owl.

the first flowers, birds, etc.

Lexical theme "Vegetables"

Educational area: Cognitive development



Introduction to the natural world

Purpose of the game:

To teach children to distinguish and name vegetables by appearance: tomato, cucumber, cabbage, carrots, eggplant, onions, beets, tomatoes, peppers, potatoes.

Game types:

1. Consider natural vegetables with your child, or pictures: potatoes, cucumber, carrots, cabbage, beets, tomatoes, onions, peppers, eggplant.

2. Explain that all this can be called in one word "Vegetables".

3. Find out if he understands that we call vegetables fruits that grow in the ground and on the ground in a garden, greenhouse, greenhouse.

4. Let the child list the vegetables he knows. You can complicate the task by offering to remember all the yellow vegetables (onion, pepper, pumpkin, red (tomato, beetroot, green) (cabbage, cucumber).

Can the child remember the name of the orange vegetable (carrot) and the purple vegetable (eggplant?

5. Play a ball game with your child

“One - many” (you name a vegetable in the singular and throw a ball to the child, the child catches the ball and calls the same vegetable in the plural):

example: Cucumber - Cucumbers, Zucchini - Zucchini, Eggplant - Eggplant, Tomato - Tomatoes

6. You can play with the ball the game “Call it affectionately”: Tomato - Tomato, Carrot - Carrot, Onion - Onion, Cucumber - Cucumber.

7. Tell the child what vegetables salads, borsch, cabbage soup are prepared from, and then ask the question: What vegetables will you put in Borsch?

Game with the manual "Cooking Borsch"

8. Ask the child to pick up as many definitions for nouns as possible.

What cucumber? (Green, oval, hard, large, small, delicious)

What tomato? (red, round, sour, sweet and sour, soft, juicy, smooth, ripe, mature, unripe, beautiful, etc.

9. Invite the child to talk about one of the vegetables according to the plan:

What is the name of the vegetable?

Where does it grow?

What is its color, shape, touch, taste?

What can be prepared from it?

For example: This is a tomato. It grows in a greenhouse or greenhouse. It is red, round, smooth, soft, sweet and sour in taste. From it you can make juice, tomato paste, salad.

Sample: one tomato, two tomatoes, three tomatoes (cucumber, cabbage, onion, carrot, beetroot)

Make sure that the child correctly pronounces the endings of nouns in plural. number.

11. Guess the riddles:

She is pulled by a grandmother with her granddaughter, a cat, a grandfather and a mouse with a bug.

A red-haired maiden Sits in a dungeon, And the scythe is on the street.

I was born to glory, The head is white, curly. Who loves cabbage soup - Look for me in them.

Before we ate it, everyone had time to cry

I am long and green, I am tasty salty, Tasty and raw. Who am I?

12. Teach your child exercises for the development of general and fine motor skills.

The development of general motor skills "Harvest"

Let's go to the garden, harvest the harvest "Steps in place."

We are dragging carrots "Drag".

And we're digging up potatoes. "Digging"

We cut a head of cabbage "Cut off"

Round, juicy, very tasty "They show a circle with their hands (3 times)"

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